@lesley@mastodon.gamedev.place
2026-02-28 20:04 UTC
@mjk@hachyderm.io I've read that people rely on computed goto or, more recently, Clang's tail call annotations for interpreter loop too
Replies (1)
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@mjk@hachyderm.io 2026-02-28 20:10
@lesley@mastodon.gamedev.place I wish this was possible on the GPU, but it's a long ways off! (especially because WebGPU is the least common denominator of all the other graphics APIs)